Age Range: 8+

Difficulty Level: 4/5

Players: 2-10

Fear Level: 3/5

Can you save the world before they catch you on the flip side?

Well, this isn’t good. Some teenager ripped a hole in the universe and now creepy creatures from the Flip Side are terrorizing our world! Military research teams have discovered an ancient chamber and a mystical artifact that can freeze the creatures in their tracks.

So far, they have only been able to activate it for short periods of time, but they believe the key to permanent activation lies within the chamber itself.
 
Since Team A failed to complete the objective due to death and dismemberment, it’s up to you, Expendable Team B, to complete this important research and figure out a way to stop these creatures for good!

Required Skills

Our San Antonio escape rooms are entertaining, immersive adventures designed for all skill levels. And we need all the volunteers we can get for this challenging field assignment!

Fans of a certain hit streaming series about a small town, a hidden dimension, and some kids who probably should have stayed home may notice references throughout the experience, but no prior knowledge is required.

In Weirder Stuff, your expendable research team must uncover clues, solve puzzles, and complete a classified mission before you're caught on the Flip Side. Good luck... your replacement team is already on standby.

INTENDED FOR ALL SKILL LEVELS

Recommended Number of Players

All of our escape rooms are designed for teams, but Weirder Stuff is best experienced with a full research crew. While two researchers can take on the mission, we recommend a team of four or more to maximize your chances of completing the objective.

Mission Brief: Strange anomalies require multiple researchers to investigate, document, and contain. Bring a larger team to improve your odds of completing the mission before you're caught on the Flip Side. And remember—every researcher is... expendable.

more researchers
better odds

Family-Friendly...ish

Weirder Stuff is a retro-inspired supernatural adventure filled with secret experiments, strange anomalies, and plenty of nostalgic ‘80s vibes. 

While there are no jump scares, the sets, props, and overall atmosphere may feel intense or unsettling for younger or more sensitive players. The experience is designed to be family-friendly in content, but not necessarily in tone.

Recommended for ages 8 and up. All children must be accompanied by an adult—preferably one willing to sign up for the next research cycle if things go wrong.

no jump scares
just existential ones

Can You defeat the creatures and save the world Before getting caught on the Flip Side?

Get Out Of All Of My Rooms

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Y’all’ve made two many gramar mistakes and this cereal killer has had enuf. Escape the kill room… or dye trying.

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Your Ded

Y’all’ve made two many gramar mistakes and this cereal killer has had enuf. Escape the kill room… or dye trying.

The Purrfect Plan

Can you thwart Dr. Grimalkin’s dastardly plan? Or will you help him fur-ever change the world??

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